The Crate Depression
I would like to a break from covering the basics of trading
by giving a little bit of my personal insights on how the Crate Depression affected
the TF2 economy.
What happened?
The date is the 25th of July. TF2 players are
rejoicing, as the game received a minor update, adding the Summer 2019 Cosmetic
Case to the game. TF2 has not received any major updates in over 2 years, as
such any kind of update, big or small is always appreciated.
This minor update would probably have been forgotten if it
hadn’t been for the chaos it had created. Indeed, a couple hours after the
update, some TF2 users noticed that the drop rate of unusuals from certain crates
was broken. Affected crates included crates #1 to #16 as well as #82, #83 and #85.
Players would be guaranteed to unbox an unusual, and this has had irreversible
effects on the economy as a result.
Caught in a full panic, many people in the community
resorted to selling their unusuals on the community market for abnormally low
prices. The Team Captain which is one, if not the most prestigious hat in TF2 was
selling for as low as 40 dollars. In contrast, buy orders for the Team Captain
on the community market today are at 60 dollars.
Valve’s reaction
It took Valve almost 12 hours to fix the glitch, but the
damage had already been done. Thousands upon thousands of unusuals had been
unboxed, and many people were claiming the Economy of Team Fortress 2 was
officially dead. Valve’s response to the Crate Depression of 2019 was to make
the first unusual a user unboxed tradable. Any unusual unboxed after the first
one was made untradeable, and users were given the option to refund their
purchases.
While Valve’s solution fixed a large portion of the problems
by trade locking the vast majority of the unboxed unusuals, the damage to the
economy was still reasonable.
-Pope
Great info! I recently came across your blog and have been reading along. I thought I would leave my first comment. I don’t know what to say except that I have. tf2 items
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